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- // Copyright (c) .NET Foundation. All rights reserved.
- // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
- var __assign = (this && this.__assign) || function () {
- __assign = Object.assign || function(t) {
- for (var s, i = 1, n = arguments.length; i < n; i++) {
- s = arguments[i];
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
- t[p] = s[p];
- }
- return t;
- };
- return __assign.apply(this, arguments);
- };
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
- return new (P || (P = Promise))(function (resolve, reject) {
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
- step((generator = generator.apply(thisArg, _arguments || [])).next());
- });
- };
- var __generator = (this && this.__generator) || function (thisArg, body) {
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
- function verb(n) { return function (v) { return step([n, v]); }; }
- function step(op) {
- if (f) throw new TypeError("Generator is already executing.");
- while (_) try {
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
- if (y = 0, t) op = [op[0] & 2, t.value];
- switch (op[0]) {
- case 0: case 1: t = op; break;
- case 4: _.label++; return { value: op[1], done: false };
- case 5: _.label++; y = op[1]; op = [0]; continue;
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
- default:
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
- if (t[2]) _.ops.pop();
- _.trys.pop(); continue;
- }
- op = body.call(thisArg, _);
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
- }
- };
- import { LogLevel } from "./ILogger";
- import { Arg, getDataDetail } from "./Utils";
- import { WxSocketReadyState } from "./Polyfills";
- import { isVersionSupport } from "./WechatVersionDiff";
- /**
- * 微信 sosocket 数据传输
- * @description 整体重写了这部分websocket支持,逻辑这样看起来合理一些
- */
- var WxSocketTransport = /** @class */ (function () {
- function WxSocketTransport(options) {
- this.readyState = WxSocketReadyState.CONNECTING;
- this.logger = options.logger;
- this.accessTokenFactory = options.accessTokenFactory;
- this.socketUrlFactory = options.socketUrlFactory;
- this.logMessageContent = options.logMessageContent;
- this.onreceive = null;
- this.onclose = null;
- this.allowReplaceSocket = options.allowReplaceSocket;
- this.timeout = options.timeout ? options.timeout : 60 * 1000;
- this.delayTime = options.delayTime ? options.delayTime : 100;
- if (options.enableMessageQueue) {
- this.enableMessageQueue = true;
- this.messageQueue = [];
- }
- else {
- this.enableMessageQueue = false;
- }
- if (options.reconnect) {
- this.reconnect = {
- enable: options.reconnect.enable == true ? true : false,
- max: options.reconnect.max ? options.reconnect.max : 3,
- val: 0
- };
- }
- else {
- this.reconnect = {
- enable: false,
- max: 3,
- val: 0
- };
- }
- }
- WxSocketTransport.prototype.connect = function (options) {
- return __awaiter(this, void 0, void 0, function () {
- var replacedUrl, token;
- var _this = this;
- return __generator(this, function (_a) {
- switch (_a.label) {
- case 0:
- // vali is exists
- Arg.isRequired(options, "options");
- // vali url is support by wechat
- Arg.validationUrlIsSupportByWechat(options.url);
- this.connectOptions = options; // 连接参数缓存
- this.logger.log(LogLevel.Trace, "(WebSockets transport) Connecting.");
- if (!this.socketUrlFactory) return [3 /*break*/, 2];
- return [4 /*yield*/, this.socketUrlFactory(options.url)];
- case 1:
- replacedUrl = _a.sent();
- if (replacedUrl) {
- options.url = replacedUrl;
- }
- return [3 /*break*/, 4];
- case 2:
- if (!this.accessTokenFactory) return [3 /*break*/, 4];
- return [4 /*yield*/, this.accessTokenFactory()];
- case 3:
- token = _a.sent();
- this.logger.log(LogLevel.Debug, "getted token:", token);
- if (token) {
- options.url += (options.url.indexOf("?") < 0 ? "?" : "&") + ("access_token=" + encodeURIComponent(token));
- }
- _a.label = 4;
- case 4: return [2 /*return*/, new Promise(function (resolve, reject) {
- // 忽略url修正,因为传入错误url的话,将直接抛出异常
- options.url = options.url.replace(/^http/, "ws");
- // 这里执行的是连接操socket的逻辑
- var socketTask;
- // 1.7.0 及以上版本,最多可以同时存在 5 个 WebSocket 连接, 以下版本,一个小程序同时只能有一个 WebSocket 连接,如果当前已存在一个 WebSocket 连接,会自动关闭该连接,并重新创建一个 WebSocket 连接
- var supportCount = isVersionSupport("1.7.0") ? 5 : 1;
- if (supportCount <= WxSocketTransport.count && !_this.allowReplaceSocket) {
- // 抛出异常, 并return
- reject({
- errMsg: "Maximum connections|" + WxSocketTransport.count
- });
- return;
- }
- else if (WxSocketTransport.count == 5) {
- // 抛出异常, 并return
- reject({
- errMsg: "Maximum connections|" + WxSocketTransport.count
- });
- return;
- }
- if (!socketTask) {
- socketTask = wx.connectSocket(__assign({
- // 传入 两个默认的 回调,当然也可以在 options 里面覆盖 使用自定义回调.
- success: function (res) {
- _this.logger.log(LogLevel.Debug, "wx.connectSocket():success");
- }, fail: function (res) {
- _this.logger.log(LogLevel.Debug, "wx.connectSocket():fail");
- reject(res);
- } }, options));
- }
- // ! 因为小程序两种协议都支持,所以不需要指定特定的 binaryType
- /** 连接成功处理 */
- socketTask.onOpen(function (result) { return __awaiter(_this, void 0, void 0, function () {
- var _i, _a, msg;
- return __generator(this, function (_b) {
- switch (_b.label) {
- case 0:
- this.logger.log(LogLevel.Information, "websocket\u8FDE\u63A5\u5EFA\u7ACB " + (this.logMessageContent ? "wx api:[" + options.url + "]" : ""));
- this.logger.log(LogLevel.Debug, "wx.connectSocket success message:", result);
- WxSocketTransport.count += 1;
- this.readyState = WxSocketReadyState.OPEN;
- this.socketTask = socketTask;
- // 等待回调执行完成后,再重新队列中消息
- return [4 /*yield*/, resolve()];
- case 1:
- // 等待回调执行完成后,再重新队列中消息
- _b.sent();
- if (!(this.enableMessageQueue && this.messageQueue.length > 0)) return [3 /*break*/, 5];
- _i = 0, _a = this.messageQueue;
- _b.label = 2;
- case 2:
- if (!(_i < _a.length)) return [3 /*break*/, 5];
- msg = _a[_i];
- this.logger.log(LogLevel.Debug, "\u63A8\u9001\u79BB\u7EBF\u6D88\u606F", this.logMessageContent ? msg : "");
- return [4 /*yield*/, this.send(msg)];
- case 3:
- _b.sent();
- _b.label = 4;
- case 4:
- _i++;
- return [3 /*break*/, 2];
- case 5: return [2 /*return*/];
- }
- });
- }); });
- /** 建立连接出错处理 */
- socketTask.onError(function (res) {
- _this.readyState = WxSocketReadyState.CLOSED;
- reject(res);
- });
- /** 接收到消息处理 */
- socketTask.onMessage(function (res) {
- _this.logger.log(LogLevel.Trace, "(WebSockets transport) data received.", getDataDetail(res.data, _this.logMessageContent));
- if (_this.onreceive) {
- _this.onreceive(res.data);
- }
- });
- socketTask.onClose(function (res) { return _this.close(res); });
- })];
- }
- });
- });
- };
- /** 休眠 */
- WxSocketTransport.prototype.delay = function () {
- var _this = this;
- return new Promise(function (resolve) {
- // ! 由于小程序机制,所以需要手工清理timer
- var timer = setTimeout(function () {
- clearTimeout(timer);
- resolve();
- }, _this.delayTime);
- });
- };
- /** 发送 */
- WxSocketTransport.prototype.send = function (data) {
- return __awaiter(this, void 0, void 0, function () {
- var loop;
- var _this = this;
- return __generator(this, function (_a) {
- switch (_a.label) {
- case 0:
- if (!(this.socketTask && this.readyState === WxSocketReadyState.OPEN)) return [3 /*break*/, 1];
- this.logger.log(LogLevel.Trace, "[WxSocket] \u63A8\u9001\u6570\u636E.", getDataDetail(data, this.logMessageContent));
- return [2 /*return*/, new Promise(function (resolve, reject) {
- _this.socketTask.send({
- data: data,
- success: function () { return resolve(); },
- fail: function () { return reject(); }
- });
- })];
- case 1:
- if (!this.enableMessageQueue) return [3 /*break*/, 5];
- this.messageQueue.push(data);
- loop = 0;
- _a.label = 2;
- case 2:
- if (!(this.socketTask && this.readyState !== WxSocketReadyState.OPEN)) return [3 /*break*/, 4];
- return [4 /*yield*/, this.delay()];
- case 3:
- _a.sent();
- loop += this.delayTime;
- if (loop >= this.timeout) {
- // 超时设置
- return [2 /*return*/, Promise.reject({
- errMsg: "WebSocket connect timeout."
- })];
- }
- return [3 /*break*/, 2];
- case 4:
- // 回调
- return [2 /*return*/, this.send(data)];
- case 5: return [2 /*return*/, Promise.reject({
- errMsg: "WebSocket is not in the OPEN state"
- })];
- }
- });
- });
- };
- /** 停止 */
- WxSocketTransport.prototype.stop = function (msg) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- if (_this.socketTask) {
- _this.socketTask.close({
- code: 1000,
- reason: "stop socket",
- success: function (res) { return resolve(msg || res); },
- fail: function (res) { return reject(res); }
- });
- }
- });
- };
- /**
- * 连接断开处理
- * @param res
- */
- WxSocketTransport.prototype.close = function (res) {
- // webSocket will be null if the transport did not start successfully
- this.logger.log(LogLevel.Trace, "(WebSockets transport) socket closed.");
- WxSocketTransport.count = WxSocketTransport.count > 0 ? WxSocketTransport.count - 1 : 0;
- if (this.onclose) {
- if (res && res.code !== 1000) {
- this.onclose(new Error("WebSocket closed with status code: " + res.code + " (" + res.reason + ")."));
- }
- else {
- this.onclose();
- }
- }
- };
- /**
- * 静态变量 - 表示当前是否有正在连接中的socket
- */
- WxSocketTransport.count = 0;
- return WxSocketTransport;
- }());
- export { WxSocketTransport };
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